subnautica more vehicles mod
That's all I've ever wanted out of this game.

(Default 6x8), Inventory: Player now has 8 quick slots. Lightswitches in bases to turn off interior lighting. Hint: I play with a 5 times slower game, so i multiplied all values by 5. Prawn: Jump boost is consumed at slightly lower rate, allowing longer boosts. Scan Room: View distance of scanned resources is 1000 for the HUD Chip. Prawn: Reinforcement module effect has been doubled.

About this mod. :).

Harder: Day/Night Cycle doubled for longer days/nights. Debug Spawn

Prawn: Claw Arm does twice as much damage. (Default 500), Misc: Grav trap can now gather 24 entities. The Vehicle Upgrade Console includes a fabricator for crafting Upgrade Modules for the Seamoth and Prawn Suit. Moved some changes from Vehicle Lights Improved to this mod. Copyright © 2020 Robin Scott. Drillable resources have a higher droprate and increased yield, The Cyclops turning speed and forward speed have been increased by 75%, Grav trap can now gather 24 entities (Default 12). This terminal allows vehicles to be customized with different naming and color schemes, and upgrade modules. It is constructed with the Habitat Builder and can only be placed inside a Moonpool. Yea I'm interested in the bag mod, and scanner upgrade but not the double time.

Cyclops: Turning speed and forward speed have been increased by 50%. Is it possible to create entirely new base pieces (Since the game is rather lacking)? Scan Room: Room range and scan range upgrades have been doubled. The elegant, powerful, and open-source mod manager, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. It is constructed with theHabitat Builder and can only be placed inside a Moonpool. baseupgradeconsole You installed this mod, so you should be able to know how to exit the vehicles. Seamoth: Reinforcement module effect has been doubled. Also, these are just estimations if you find better or more suitable values let me know!

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Build in the moonpool to upgrade docked vehicles

Phrasing in the OP: "The Day Night cycle have been cut in half for longer days/nights" should be closer to "The Day/Night cycle has been doubled, for longer days/nights".

Subnautica > General Gameplay Discussion > Topic Details. Mod recommendations: Day Night Speed by zorgesho My other mods, especially: "Vehicle Lights Improved" Installation: This mod requires QModManager and SMLHelper (Modding Helper). Misc: The Vending Machine now gives coffee in addition to a snack. Cyclops: Thermal Reactor Module is now 50% more temperature efficient. Category By interacting with the control panel, the player can customize the docked vehicle by renaming it or modifying its color scheme: the color picker works by having the central panel used to pick the hue and the slider to the right adjusting color saturation, with greyscale accessible at minimal saturation and other colors as it is increased. (Default 4x4). I would love to have a ton of vehicles based around convenience but the devs can't afford that right now. Seamoth: The third depth module now allows the seamoth to travel down to 1700m. © Valve Corporation. Misc: Storage Module cost twice as much to make.

(Default 12).

Scan Room: Removed travel distance limit on camera drones.

Cyclops: Thermal Reactor Module produces twice as much power. Seabases The Vehicle Upgrade Consoleis a Seabase module that allows the player to upgrade and customize the Seamoth and Prawn Suit. I'm really liking all of these tbh. See the feature list for the list of changes. Now it is not possible to turn on the engine, if the cyclops has no power. Removed the annoying "press to Exit" overlay for Seamoth and Prawn Suit. Prawn: Grapple hook can travel twice as far before being pulled back. Subnautica Wiki is a FANDOM Games Community. Vanilla swim speed for agressive creatures. [Mod] Multi Mod (Inventory, Vehicles, Harder, Misc), Updated the mod with some more features. Log in to view your list of favourite games. Requests welcome? - Upgrades include additional defensive capabilities, scanning equipment and storage, Build in the moonpool to upgrade docked vehicles, The Vehicle Upgrade Console control panel, The 'Vehicle Upgrade Console showing a docked Seamoth.

Game is not yet completed. All rights reserved.

In order for the player to build it, its blueprint must be retrieved from a Data Box. Silas H. Tyler. (Default 50/s). Added a noise based silent running energy cost. (Default 5), Seamoth: Seamoth: Storage Module is now 6x6. Acquired From Harder: All aggressive creatures will swim/move twice as fast when attacking.

Inventory: Player inventory increased to 8x8.

Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. As for ideas, how far can you take these mods? Español - Latinoamérica (Spanish - Latin America). May 31, 2017 @ 4:38pm Multiple Vehicles Are we able to have more than one of each vehicle?

Inventory: Carry-all and Water-proof locker can carry items while held in inventory. Today I tried to make a spare PRAWN in case I lose mine during my next trek to the ILZ, and it wouldn't let me.

Take your favorite fandoms with you and never miss a beat. Seamoth: Forward speed has been increased by 50%.

You can now set the annoying Cyclops camera rotation damper.

Prawn: Storage Module increases storage to 7x7. Mod Description: This mod aims to make certain areas of the game less annoying and more fun. When the Cyclops has no power anymore and the idling costs are set to more than 0, the engine powers off. - Upgrades may be constructed at the dedicated fabricator Cyclops: All damage to the cyclops is halved.

Data Boxes Vehicle Upgrade Console Misc: Spotlights and Floodlights use less power.

Misc: Using console commands will not disable achievements. Dunes WreckGrassy Plateaus WreckNorthwestern Mushroom Forest WreckSparse Reef Wreck Making HUGE castles and pyramids in the air — uh underwater — is more important than finding the cure to the Green Disease, right? In order for the player to build it, its blueprint must be retrieved from a Data Box. Description More features may be added as I play through the game, requests are also welcome. (Default 10/s), Cyclops: Shield power consumption reduced to 10/s.

This mod is basically my personal saved game files.

your welcome, that fix should work for most problems, switching between experimental and stable can break the mods to but that fix works for that as well, thats why i use that mod … Really wish that first model was the one they went with for the cyclops. Cyclops: Silent Running power consumption reduced to 2/s. This mod is a smaller version of the water filtration machine that builds on the wall and allows you to drink water directly from it.

Category Cyclops: Engine power consumption is halved. #336: Save Vehicle …

a sloped hallway, larger rooms/new room shapes. Interior Pieces, The previous names for the Vehicle Upgrade Console were the. Maybe in the far future they will add more vehicles. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points.

Minecraft SUBNAUTICA MOD / SURVIVE THE EVIL MINEAUTICA FISH!! i.e. Since qwiso decided to take over my work without even talking to me about it, there will be no more updates to this mod.

Spoilers. +0 Units Data Boxes All rights reserved.

#335: Alterra Electrical Sea Cooker: This mod is a smaller version of the water filtration machine that builds on the wall and allows you to drink water directly from it. Can’t say I’m suprised.

I hope subnautica doesn't just die when 1.0 hits, and they most likely will add to the game in the form of updates or paid DLCs.

- Must be installed in a compatible moonpool module Recommended to play with other custom mods. Complementary mod to "Vehicle Lights Improved". Prawn: Grapple hook pulls you in twice as fast.

The Vehicle Upgrade Console is a Seabase module that allows the player to upgrade and customize the Seamoth and Prawn Suit.

Not even a month after the game was released and there’s mods. Location Misc: The Coffee Machine is now used as a base power/light switch instead.

Cyclops: Reapers damage to cyclops have been reduced to half. As for now there is still work to be done on the cyclops model they did use.

Prawn: Grapple hook pulls you in slightly faster. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. All trademarks are property of their respective owners in the US and other countries. Added some alternative Cyclops camera controls. (Default 5/s), Cyclops: Sonar power consumption reduced to 1/s. Great for veteran players looking for some crazy base design. The Vehicle Upgrade Console displays the name and current Energy level of any docked vehicle. (Default 6x5). Added a highly customizable Debugging energy info overlay. Hull Integrity

Prawn: Drilled resources have a higher droprate and increased yield. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It can also craft ammunition for the Torpedo System and Prawn Suit Torpedo Arm. Could you say let us paint our bases like the vehicles can be painted?


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