A much-loved child's doll embroidered with gold thread.
A walking stick shaped from a gnarled elm root. A pair of copper rimmed glasses that contain cracked lenses that slightly enhance your vision in the dark when worn. Make a ranged spell attack against the target. A blue blade shard that hums. A rose that, when placed in a bouquet with exactly 5 other flowers, glows brightly, and seems to move. A bracelet braided from the ligaments of some large creature, with a charm carved from a humanoid tooth. An earring that causes the wearer's ears to point in an elfish fashion. He constantly gives bad advice. Does not work with wands. A closed lute case that incites extreme fear when someone tries to open it.
This page was last edited on 16 October 2020, at 12:17. There seems to be magical properties to it... maybe? For whatever reason, you love the story, even though you know it's terrible. The majority of attack skills in Path of Exile will alternate between equipped weapons for attacks, swinging first with the main hand and then with the off-hand weapon. An odd torch that produces a blue flame yet seemingly no heat or light. A small doll with a cloak and toy dagger attached. Twist the Knife; Fighting Against the Odds Gaining the Upper Hand Location, Location, Location . The pint bottle refills every day at the exact moment that the sun rises. A pouch full of a fine black substance of unknown origin. Schrade SCHF44LS Tactical Boot Knife 7.62" Black Double Edge Comb… $33.99. A rudimentary deck of playing cards made on the backs of "Wanted Person" leaflets. That tool being a magnifying glass that has the words "try to find the other tools" inscribed on it in Common. A fist sized rock that "beats" like a heart. A tiny mechanical crab or spider that moves about when it’s not being observed. It features a pair of tiny automatons that resemble Azer working at a forge. A yellow gemstone that glows dimly when a storm is nearby. A small pocket mirror that slowly fogs over while held. A teacup from a child’s tea set, stained with blood. A lovingly crafted wand made from ivory an finely carved sequoia. They seem to glow with a royal brilliance, but do not emit any actual light. A short metal chain that doesn't make and sound when shaken.
A teacup full of live, non-venomous spiders. A strange rock hammer with a steelmark of Abyssal runes. A model bronze weapon rack with six detachable polearms. A vial of vomit that smells like roses for some odd reason. A ring embedded with a topaz containing a soul of a clueless wizard. A book entitled "The Meaning of Life", which has only 1 page inside. A ham and butter sandwich with lettuce, but the bread is made of cotton. It stops vibrating when tapped again. A small bottle labeled "otyugh perfume" that really stinks. Ink and Quill, but the quill will not take the ink. An iron holy symbol devoted to an unknown god. A feather with a piece of red string tied on the end of the shaft. A glass eye that spins to look at things other people are looking at. These bonuses to dual wielding can be increased via passive skills. A small card welcoming you to a famous city. An ancient hero's heart, bound in linen and kept in a clay jar. A miniature replica anchor that refuses to sink. A surprisingly realistic replica of a rakshasa hand. A small stone that feels like silk when you touch it. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. A lens that reverses the color of things seen through it, black becomes white, cyan becomes orange, red becomes blue, and so on. A tiny oak barrel filled with even tinier apples that refills every full moon. A piece of pure white cloth that never gets dirty. A hat that has a secret space on the inside which is the size of a small pouch and very hard to locate. A heavy iron key bearing the name of a ship long lost to the sea.
A packet of mints that cause the eater to change color for 1d6 hours. A candlestick with a jeweler's mark stamped into the base. A mirror that breaks when someone smiles in it. A ring carved from the sternum of a serial killer's most beloved victim. SwordChuck. A small conch shell covered in black crystal. An intricate knot that nobody seems to know how to tie or untie – sailors believe it to be bad luck. A tiny javelin with an ornately carved shaft that always returns when thrown, exactly halfway between you and the person closest to you. A scrap of paper on which is written, in Goblin, "My dearest Bess,". A cane sword that refuses to be unsheathed unless on a full moon. A book detailing the workings of a fake machine. A group of small glassy spheres, all attached to each other in such a way that they form a rough pyramidal shape. A sliver from a spear said to have pierced the armpit of a saint. The cowl of a renowned thief. Cannot be supported by Multistrike. A violin that makes the player sound like an expert musician. A glass jar containing lard with a label that reads, “Griffon Grease”. A small stone cube that, when tapped with a rod of metal, looks as though it were made of that metal for a few seconds. Weapons do not have to be of the same type to receive dual wielding bonuses. A box of jewels with an inscription on the box with the end scratched off. A picture that has a field in it, as time goes, the picture changes and adds things like people and houses to itself.
Three pairs of shoes that each wouldn't even fit a baby. A noble's journal, detailing his love affair with a goblin barmaid. A bill of sale for two dozen magic morningstars, sold by Alvin Cogsbottom and purchased by Farbgarble (bugbear warlord).
A collection of figurines of every kind of dragon. A deed to a bear sanctuary in another land. A cup that remains totally unmovable from where it was set unless there is absolutely no liquid left inside of it. A vial shaped like a cylinder. They all play quite beautifully in the hands of something that can play them. A shark tooth covered in tiny etched words from a lost language. A beautiful miniature portrait of you and someone you don't recognize. A black triangular pendant that gives off a rich king purple glow it is said to nullify pain but many believe not. A dagger's hilt. A piece of bark from a fabled tree that never decays nor gets damaged it talks to you in a different language from a roster of 4 languages and it changes the language it speaks daily. An object that can't be accurately described. A long arrow, with the tip hollow as if it once contained a message. A marble that changes size when you aren't looking. A tin pot that is just the right size for you to wear as a helmet.
A loaf of bread you never ended up eating. An odd stone that seems to permeate energy.
A seashell that is silent when held up to your ear. A cube with tiny animals wandering on each face that change when they cross onto a different face. A small chalkboard that can never be written on but shows a random word. The necklace of a sibling who died on the day you were born.
A small whale tooth with etched with an image of waves crashing upon a beach. It doesn't sound like anything that has existed so far. A small model of a castle that matches a real one exactly and changes to match new alterations. The hilt of a broken greatsword. The side where '7' would be shown is instead replaced with a heart. A tiny book containing a list of ships that have docked but have never existed in real life or in fantasy literature. It dances whenever music is played, yet no power source nor mechanism can be detected. A silver ring with an amethyst on it. Only works with Axes and Swords. A silver hand mirror with a dragon etched onto the back. Flint and steel that, when used to start a fire, creates a random colored flame. An unopened letter to you from your dying father. The badge of a powerful organisation, with writing etched on the back that defames that group. A birdcage into which small birds fly but once inside never eat or leave. A tiny piece of metal that floats on water. An artist's canvas that always appears to have mildly suggestive and socially unacceptable material portrayed on it, but is always masterfully done. A gem that can summon a dim orb of light that does nothing but follow the summoner for a while. A codpiece with the entire Sylvan alphabet written on it.
A tiny hat that makes you feel very confident whilst wearing it. A small crystal goblet which makes an unusual ringing sound when tapped. An old piece of parchment reading "Fredrick, Why?".
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